CHRONICLE 001 // THE HOLLOWING
THE LIGHTWENT OUT.SOMETHING WOKE UP.
Souls don't die anymore. They hollow. The dead walk out of the dark wearing the faces of who they used to be — older, hungrier, harder to recognize.
Hire one. Send it back to the dark for what it left behind. Pay attention to what comes home.
HOLLOWS MINTED
—/ 2222
MINT PRICE
0.001 ETH
$CDR EMITTED
—
ACTIVE REALMS
1
§ 01 // ASSEMBLY
THE FIVE WHO RETURNED
Each adventurer carries something they should not. Choose carefully.
✦
CLASS 00
HUNTER
Stalkers of the dead. They read the wind for blood.
✧
CLASS 01
ROGUE
Vanished from registry. Their contracts never end.
◉
CLASS 02
CYBORG
Flesh-archived. Memory partitioned. Awaiting orders.
❂
CLASS 03
VOID MAGE
Their pupils opened too wide. The Void looked back.
✷
CLASS 04
BEAST WARRIOR
They forgot the names of their gods. The animals remembered.
§ 02 // THE LOOP
STAKE. SURVIVE. MUTATE.
Send your adventurer into the dark. They come back changed — or they don't come back at all.
01
PHASE 01
CHOOSE A REALM
Ash Wasteland for safety. Crimson Hollow for legend. Each realm has its own appetite.
02
PHASE 02
PICK YOUR RISK
Safe Mode whispers. Dangerous Mode bites. Void Mode is where mythic loot lives, and adventurers die.
03
PHASE 03
RESOLVE
When the expedition ends, the dice fall. Tokens. XP. Loot. Mutations. Corruption. Maybe evolution.
§ 03 // ECONOMY
THE GREED INDEX
Every reward you choose is a debt to something.
MODE
REWARD
DANGER
COOLDOWN
SAFE
0.8×
0.5×
NONE
DANGEROUS
1.2×
1.0×
6 HOURS
VOID
2.0×
1.8×
24 HOURS
"He chose Void Mode. He returned with a god in his chest." — survivor log #44
CDR
THE NEXT CDR
IS YOURS.
2,222 Hollows will be awakened. Most will not return whole.
▸ AWAKEN — 0.001 ETH